FeatherMask¶
Documentation¶
- Class name:
FeatherMask
- Category:
mask
- Output node:
False
The FeatherMask node applies a feathering effect to the edges of a given mask, smoothly transitioning the mask's edges by adjusting their opacity based on specified distances from each edge. This creates a softer, more blended edge effect.
Input types¶
Required¶
mask
- The mask to which the feathering effect will be applied. It determines the area of the image that will be affected by the feathering.
- Comfy dtype:
MASK
- Python dtype:
torch.Tensor
left
- Specifies the distance from the left edge within which the feathering effect will be applied.
- Comfy dtype:
INT
- Python dtype:
int
top
- Specifies the distance from the top edge within which the feathering effect will be applied.
- Comfy dtype:
INT
- Python dtype:
int
right
- Specifies the distance from the right edge within which the feathering effect will be applied.
- Comfy dtype:
INT
- Python dtype:
int
bottom
- Specifies the distance from the bottom edge within which the feathering effect will be applied.
- Comfy dtype:
INT
- Python dtype:
int
Output types¶
mask
- Comfy dtype:
MASK
- The output is a modified version of the input mask with a feathering effect applied to its edges.
- Python dtype:
torch.Tensor
- Comfy dtype:
Usage tips¶
- Infra type:
CPU
- Common nodes:
- MaskComposite
- Reroute
Source code¶
class FeatherMask:
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"mask": ("MASK",),
"left": ("INT", {"default": 0, "min": 0, "max": MAX_RESOLUTION, "step": 1}),
"top": ("INT", {"default": 0, "min": 0, "max": MAX_RESOLUTION, "step": 1}),
"right": ("INT", {"default": 0, "min": 0, "max": MAX_RESOLUTION, "step": 1}),
"bottom": ("INT", {"default": 0, "min": 0, "max": MAX_RESOLUTION, "step": 1}),
}
}
CATEGORY = "mask"
RETURN_TYPES = ("MASK",)
FUNCTION = "feather"
def feather(self, mask, left, top, right, bottom):
output = mask.reshape((-1, mask.shape[-2], mask.shape[-1])).clone()
left = min(left, output.shape[-1])
right = min(right, output.shape[-1])
top = min(top, output.shape[-2])
bottom = min(bottom, output.shape[-2])
for x in range(left):
feather_rate = (x + 1.0) / left
output[:, :, x] *= feather_rate
for x in range(right):
feather_rate = (x + 1) / right
output[:, :, -x] *= feather_rate
for y in range(top):
feather_rate = (y + 1) / top
output[:, y, :] *= feather_rate
for y in range(bottom):
feather_rate = (y + 1) / bottom
output[:, -y, :] *= feather_rate
return (output,)