Seed Selector¶
Documentation¶
- Class name:
SeedSelector
- Category:
Art Venture/Utils
- Output node:
False
The SeedSelector node is designed to select a seed value for procedural generation tasks, allowing users to switch between random and fixed seed modes. This flexibility enables both reproducibility of results with a fixed seed and the generation of varied outcomes with random seeds.
Input types¶
Required¶
mode
- Determines whether the seed selection is random or fixed, impacting the reproducibility and variability of the generated outcomes.
- Comfy dtype:
BOOLEAN
- Python dtype:
bool
seed
- The seed value used when mode is set to random, influencing the procedural generation process.
- Comfy dtype:
INT
- Python dtype:
int
fixed_seed
- The seed value used when mode is set to fixed, ensuring reproducibility of the generated outcomes.
- Comfy dtype:
INT
- Python dtype:
int
Output types¶
seed
- Comfy dtype:
INT
- The selected seed value, either fixed or randomly determined based on the mode, used for procedural generation.
- Python dtype:
int
- Comfy dtype:
Usage tips¶
- Infra type:
CPU
- Common nodes:
- Reroute
Source code¶
class UtilSeedSelector:
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"mode": ("BOOLEAN", {"default": True, "label_on": "random", "label_off": "fixed"}),
"seed": ("INT", {"default": 0, "min": 0, "max": 0xFFFFFFFFFFFFFFFF}),
"fixed_seed": (
"INT",
{"default": 0, "min": 0, "max": 0xFFFFFFFFFFFFFFFF},
),
}
}
RETURN_TYPES = ("INT",)
RETURN_NAMES = ("seed",)
CATEGORY = "Art Venture/Utils"
FUNCTION = "get_seed"
def get_seed(self, mode, seed, fixed_seed):
return (fixed_seed if not mode else seed,)