⚋ Frame Counter (Simple)¶
Documentation¶
- Class name:
Frame Counter (Simple) [Dream]
- Category:
✨ Dream/🎥 animation
- Output node:
False
This node generates a frame counter based on the specified frame index, total number of frames, and frames per second. It is designed to facilitate animation processes by tracking and managing frame progression.
Input types¶
Required¶
frame_index
- Specifies the current frame index. It is crucial for determining the starting point of the frame counter.
- Comfy dtype:
INT
- Python dtype:
int
total_frames
- Defines the total number of frames in the animation sequence. It sets the upper limit for the frame counter.
- Comfy dtype:
INT
- Python dtype:
int
frames_per_second
- Determines the frame rate by specifying the number of frames to be played per second. This affects the timing and speed of the animation.
- Comfy dtype:
INT
- Python dtype:
int
Output types¶
frame_counter
- Comfy dtype:
FRAME_COUNTER
- Outputs a FrameCounter object initialized with the current frame, total frames, and frames per second, facilitating further animation control.
- Python dtype:
FrameCounter
- Comfy dtype:
Usage tips¶
- Infra type:
CPU
- Common nodes: unknown
Source code¶
class DreamSimpleFrameCounter:
NODE_NAME = "Frame Counter (Simple)"
ICON = "⚋"
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"frame_index": ("INT", {"min": 0, "default": 0}),
"total_frames": ("INT", {"default": 100, "min": 1, "max": 24 * 3600 * 60}),
"frames_per_second": ("INT", {"min": 1, "default": 25}),
},
}
CATEGORY = NodeCategories.ANIMATION
RETURN_TYPES = (FrameCounter.ID,)
RETURN_NAMES = ("frame_counter",)
FUNCTION = "result"
@classmethod
def IS_CHANGED(cls, *values):
return ALWAYS_CHANGED_FLAG
def result(self, frame_index, total_frames, frames_per_second):
n = frame_index
return (FrameCounter(n, total_frames, frames_per_second),)