If¶
Documentation¶
- Class name:
If ANY execute A else B
- Category:
Logic
- Output node:
False
This node conditionally executes one of two possible outputs based on a boolean input. It serves as a logical branch, allowing for dynamic flow control within a node-based execution environment.
Input types¶
Required¶
ANY
- A boolean input that determines which of the two possible outputs to execute. Its value dictates the flow of execution, enabling conditional logic within the node's operation.
- Comfy dtype:
*
- Python dtype:
bool
IF_TRUE
- The output to be executed if the ANY input is True. This parameter represents the action taken when the condition is met.
- Comfy dtype:
*
- Python dtype:
Any
IF_FALSE
- The output to be executed if the ANY input is False. This parameter represents the alternative action taken when the condition is not met.
- Comfy dtype:
*
- Python dtype:
Any
Output types¶
?
- Comfy dtype:
*
- The result of executing either IF_TRUE or IF_FALSE, depending on the evaluation of ANY. The exact nature of this output is dynamic, reflecting the conditional execution logic of the node.
- Python dtype:
Any
- Comfy dtype:
Usage tips¶
- Infra type:
CPU
- Common nodes: unknown
Source code¶
class IfExecute:
"""
This node executes IF_TRUE if ANY is True, otherwise it executes IF_FALSE.
ANY can be any input, IF_TRUE and IF_FALSE can be any output.
"""
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"ANY": (AlwaysEqualProxy("*"),),
"IF_TRUE": (AlwaysEqualProxy("*"),),
"IF_FALSE": (AlwaysEqualProxy("*"),),
},
}
RETURN_TYPES = (AlwaysEqualProxy("*"),)
RETURN_NAMES = "?"
FUNCTION = "return_based_on_bool"
CATEGORY = "Logic"
def return_based_on_bool(self, ANY, IF_TRUE, IF_FALSE):
return (IF_TRUE if ANY else IF_FALSE,)